All Me Action Game
From the hero and enemies to the blocks, BGM, and sound effects— everything in this game is made from the developer (me): live-action images and real voice. A sanity-questioning 2D action platformer has arrived. [WARNING] The claimed clear rate is 0.000000000000000001%. We take no responsibility for any regret after purchase. ■ "All-Me" materials, in full madness The player, attacking enemies, and even the platforms are all live-action images of the developer. Jump sounds, damage sounds, and the BGM are also made entirely from the developer's "voice." Enjoy the deranged artwork that shaves away your sanity the longer you play. ■ Unreasonably "ultra-high difficulty" Gotcha traps, nasty enemy placements, and strict control precision. It follows the classic die-and-learn style of old-school "die games." Even the developer struggles to clear it—can you endure it? ■ Friendship-destroying "2-player co-op" Supports local 2-player co-op by sharing a controller. But it's not normal co-op. If either player makes a mistake: instant game over—collective responsibility. Shove each other off tiny platforms, fall, blame your partner… pure chaos. Now—don't give up. Overcome "me."
Global Low
Local Low
switch
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xbox
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psn
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steam
-- Building...
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PRODUCT DESCRIPTION
RELEASE DATE
2026-03-10
DEVELOPER
--
PUBLISHER
Hiro Studio
Metacritic
--
Language(Available detected)
Japanese |
English |
French |
German |
Italian |
Spanish |
Korean |
Dutch |
Portuguese |
Russian |
Simplified Chinese |
Traditional Chinese
From the hero and enemies to the blocks, BGM, and sound effects— everything in this game is made from the developer (me): live-action images and real voice. A sanity-questioning 2D action platformer has arrived. [WARNING] The claimed clear rate is 0.000000000000000001%. We take no responsibility for any regret after purchase. ■ "All-Me" materials, in full madness The player, attacking enemies, and even the platforms are all live-action images of the developer. Jump sounds, damage sounds, and the BGM are also made entirely from the developer's "voice." Enjoy the deranged artwork that shaves away your sanity the longer you play. ■ Unreasonably "ultra-high difficulty" Gotcha traps, nasty enemy placements, and strict control precision. It follows the classic die-and-learn style of old-school "die games." Even the developer struggles to clear it—can you endure it? ■ Friendship-destroying "2-player co-op" Supports local 2-player co-op by sharing a controller. But it's not normal co-op. If either player makes a mistake: instant game over—collective responsibility. Shove each other off tiny platforms, fall, blame your partner… pure chaos. Now—don't give up. Overcome "me."
RELEASE DATE
2026-03-10
DEVELOPER
--
PUBLISHER
Hiro Studio
Metacritic
--
Language(Available detected)
Japanese |
English |
French |
German |
Italian |
Spanish |
Korean |
Dutch |
Portuguese |
Russian |
Simplified Chinese |
Traditional Chinese
From the hero and enemies to the blocks, BGM, and sound effects— everything in this game is made from the developer (me): live-action images and real voice. A sanity-questioning 2D action platformer has arrived. [WARNING] The claimed clear rate is 0.000000000000000001%. We take no responsibility for any regret after purchase. ■ "All-Me" materials, in full madness The player, attacking enemies, and even the platforms are all live-action images of the developer. Jump sounds, damage sounds, and the BGM are also made entirely from the developer's "voice." Enjoy the deranged artwork that shaves away your sanity the longer you play. ■ Unreasonably "ultra-high difficulty" Gotcha traps, nasty enemy placements, and strict control precision. It follows the classic die-and-learn style of old-school "die games." Even the developer struggles to clear it—can you endure it? ■ Friendship-destroying "2-player co-op" Supports local 2-player co-op by sharing a controller. But it's not normal co-op. If either player makes a mistake: instant game over—collective responsibility. Shove each other off tiny platforms, fall, blame your partner… pure chaos. Now—don't give up. Overcome "me."
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